M:tG card similarity search
3W · Creature — Angel Warrior
Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Assault Griffin | 3W | Creature — Griffin | Flying 3/2 |
| Enforcer Griffin | 4W | Creature — Griffin | Flying 3/4 |
| Makindi Griffin | 3W | Creature — Griffin | Flying 2/4 |
| Prized Griffin | 4W | Creature — Griffin | Flying 3/4 |
| Silverbeak Griffin | WW | Creature — Griffin | Flying (This creature can't be blocked except by creatures with flying or reach.) 2/2 |
| Spotted Griffin | 3W | Creature — Griffin | Flying 2/3 |
| Sunspire Griffin | 1WW | Creature — Griffin | Flying 2/3 |
| Wild Griffin | 2W | Creature — Griffin | Flying 2/2 |
| Kick in the Door | R | Sorcery | Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| Raffine's Informant | 1W | Creature — Human Wizard | When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/1 |