Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emeria Shepherd

5WW · Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. 4/4

Similar cards

Color identity:
NameManaTypeText
Where Ancients Tread 4REnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Ethereal Forager 4UUCreature — Elemental Whale Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand. 3/3
Epitaph Golem 5Artifact Creature — Golem {2}: Put target card from your graveyard on the bottom of your library. 3/5
Tomb Trawler 2Artifact Creature — Golem {2}: Put target card from your graveyard on the bottom of your library. 0/4
Thought Devourer 2UUCreature — Beast Flying Your maximum hand size is reduced by four. 4/4
Explore 1GSorcery You may play an additional land this turn. Draw a card.
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Venomous Vines 2GGSorcery Destroy target enchanted permanent.
Teferi's Protection 2WInstant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
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