M:tG card similarity search
5WW · Creature — Angel
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. 4/4
Name | Mana | Type | Text |
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Amulet of Vigor | 1 | Artifact | Whenever a permanent enters the battlefield tapped and under your control, untap it. |
Floodbringer | 1U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2 |
Damping Engine | 4 | Artifact | A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. |
Soul of Innistrad | 4BB | Creature — Avatar | Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. 6/6 |
Nantuko Tracer | 1G | Creature — Insect Druid | When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. 2/1 |
Druid of the Sacred Beaker | 2G | Creature — Deer Bird Ape Druid | {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2 |
Scalelord Reckoner | 3WW | Creature — Dragon | Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4 |
A-Split the Spoils | 1G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Split the Spoils | 2G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
You Come to a River | 1U | Instant | Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |