M:tG card similarity search
5R · Creature — Efreet
Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once. 6/5
Name | Mana | Type | Text |
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Battle at the Helvault | 4WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible. |
Ceaseless Searblades | 3R | Creature — Elemental Warrior | Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 |
Cabal Therapist | B | Creature — Horror | Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. 1/1 |
Thunderclap Drake | 1U | Creature — Drake | Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice Thunderclap Drake: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. 2/1 |
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
Dispersal | 3UB | Instant | Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. |
Contagion Engine | 6 | Artifact | When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) |
Crocodile of the Crossing | 3G | Creature — Crocodile | Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. 5/4 |
Thief of Blood | 4BB | Creature — Vampire | Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1 |
Cowardice | 3UU | Enchantment | Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) |