M:tG card similarity search
2W · Creature — Human Cleric
First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1
Name | Mana | Type | Text |
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Shinen of Stars' Light | 2W | Creature — Spirit | First strike Channel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. 2/1 |
Rhox Pikemaster | 2WW | Creature — Rhino Soldier | First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. 3/3 |
Akki Coalflinger | 1RR | Creature — Goblin Shaman | First strike {R}, {T}: Attacking creatures gain first strike until end of turn. 2/2 |
Ridgetop Raptor | 3R | Creature — Dinosaur Beast | Double strike (This creature deals both first-strike and regular combat damage.) 2/1 |
Macetail Hystrodon | 6R | Creature — Beast | First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.) 4/4 |
Shivan Raptor | 2R | Creature — Dinosaur | First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/1 |
Baneslayer Angel | 3WW | Creature — Angel | Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 |
Disciple of the Old Ways | 1G | Creature — Human Warrior | {R}: Disciple of the Old Ways gains first strike until end of turn. 2/2 |
Xathrid Slyblade | 2B | Creature — Human Assassin | Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Momentum Rumbler | 3R | Creature — Dinosaur | Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. 3/3 |