Card Codex

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17 May 2024: Card library updated.

Emissary of the Sleepless

4W · Creature — Spirit

Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. 2/4

Similar cards

Color identity:
NameManaTypeText
Foul Rebirth 2BSorcery — Adventure Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Pegasus Stampede 1WSorcery Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
March of Souls 4WSorcery Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Warden 3WUSorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Watcher in the Mist 3UUCreature — Spirit Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/4
Paladin of the Bloodstained 3WCreature — Vampire Knight When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. 3/2
Myojin of Blooming Dawn 5WWWLegendary Creature — Spirit Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. 4/6
Twilight Drover 2WCreature — Spirit Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. 1/1
Rattlechains 1UCreature — Spirit Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. 2/1
Archon of Sun's Grace 2WWCreature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4
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