Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emissary of the Sleepless

4W · Creature — Spirit

Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. 2/4

Similar cards

Color identity:
NameManaTypeText
Pack Guardian 2GGCreature — Wolf Spirit Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. 4/3
Kami of Fire's Roar 3RCreature — Spirit Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3
Secure the Wastes XWInstant Create X 1/1 white Warrior creature tokens.
History of Benalia 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
Deathpact Angel 3WBBCreature — Angel Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." 5/5
Hard Evidence USorcery Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Kyoki, Sanity's Eclipse 4BBLegendary Creature — Demon Spirit Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand. 6/4
Kitsune Diviner WCreature — Fox Cleric {T}: Tap target Spirit. 0/1
Defenders of Humanity X2WEnchantment When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Blood Age General 1RCreature — Spirit Warrior {T}: Attacking Spirits get +1/+0 until end of turn. 2/2
Page 44