M:tG card similarity search
1GW · Legendary Creature — Elf Cleric
Convoke When Emmara, Voice of the Conclave enters the battlefield, draft a card from Emmara, Voice of the Conclave's spellbook. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Synth Infiltrator | 3UU | Artifact Creature — Synth | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. 0/0 |
Kinsbaile Skirmisher | 1W | Creature — Kithkin Soldier | When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. 2/2 |
Nucklavee | 4U/RU/R | Creature — Beast | When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. 4/4 |
Excavating Anurid | 4G | Creature — Frog Beast | When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. 4/4 |
Invasive Species | 2G | Creature — Insect | When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. 3/3 |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Vizier of the Anointed | 3U | Creature — Human Cleric | When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card. 2/4 |
Simian Simulacrum | 3 | Artifact Creature — Ape | When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
Taiga Stadium | Land | Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}. | |
Quickling | 1U | Creature — Faerie Rogue | Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/2 |