M:tG card similarity search
5GW · Legendary Creature — Elf Shaman
Prevent all damage that would be dealt to creature tokens you control. 5/7
Name | Mana | Type | Text |
---|---|---|---|
Chromatic Armor | 1WU | Enchantment — Aura | Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. |
Awe Strike | W | Instant | The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Sphere of Reason | 3W | Enchantment | If a blue source would deal damage to you, prevent 2 of that damage. |
Temple Altisaur | 4W | Creature — Dinosaur | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4 |
Shield of the Realm | 2 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1} |
Soul Parry | 1W | Instant | Prevent all damage one or two target creatures would deal this turn. |
Protection of the Hekma | 4W | Enchantment | If a source an opponent controls would deal damage to you, prevent 1 of that damage. |
Sphere of Truth | 3W | Enchantment | If a white source would deal damage to you, prevent 2 of that damage. |
Innocent Bystander | 1R | Creature — Goblin Citizen | Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/1 |
Prahv, Spires of Order | Land | {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. |