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17 May 2024: Card library updated.

Emmara Tandris

5GW · Legendary Creature — Elf Shaman

Prevent all damage that would be dealt to creature tokens you control. 5/7

Similar cards

Color identity:
NameManaTypeText
Ria Ivor, Bane of Bladehold 2WBLegendary Creature — Phyrexian Knight Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." 3/4
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Rite of Passage 2GEnchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Bushi Tenderfoot WCreature — Human Soldier When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1
Isengard Unleashed 2RRRSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flame Spill 2RInstant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Pigment Storm 3RRSorcery Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
Circle of Protection: Green 1WEnchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Frostwielder 2RRCreature — Human Shaman If a creature dealt damage by Frostwielder this turn would die, exile it instead. {T}: Frostwielder deals 1 damage to any target. 1/2
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