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17 May 2024: Card library updated.

Emperor Apatzec Intli IV

RGW · Legendary Creature — Human Noble

Whenever another creature enters the battlefield under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card. 3/4

Similar cards

Color identity:
NameManaTypeText
Vhati il-Dal 2BGLegendary Creature — Human Warrior {T}: Until end of turn, target creature has base power 1 or base toughness 1. 3/3
Lampad of Death's Vigil 1BEnchantment Creature — Nymph {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. 1/3
Kor Firewalker WWCreature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
Linden, the Steadfast Queen WWWLegendary Creature — Human Noble Vigilance Whenever a white creature you control attacks, you gain 1 life. 3/3
Herald of Faith 3WWCreature — Angel Flying Whenever Herald of Faith attacks, you gain 2 life. 4/3
Virulent Sliver GCreature — Sliver All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) 1/1
Resistance Squad 2WCreature — Human Soldier When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2
Klothys, God of Destiny 1RGLegendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5
Artillery Enthusiast RCreature — Goblin Artificer Modified creatures you control have menace. When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. 1/2
Desperate Lunge 1WInstant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
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