M:tG card similarity search
1U · Creature — Vedalken Artificer
Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand. 1/1
Name | Mana | Type | Text |
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Lurking Automaton | 5 | Artifact Creature — Construct | Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. 0/0 |
Angel of Flight Alabaster | 4W | Creature — Angel | Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. 4/4 |
Wizened Cenn | WW | Creature — Kithkin Cleric | Other Kithkin creatures you control get +1/+1. 2/2 |
Cogwork Grinder | 6 | Artifact Creature — Construct | Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. 0/0 |
Scorned Villager | 1G | Creature — Human Werewolf | {T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. 1/1 |
Scour | 2WW | Instant | Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles. |
Krallenhorde Killer | Creature — Werewolf | {3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. 2/2 | |
Sorcerous Spyglass | 2 | Artifact | As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
Furgul, Quag Nurturer | 2BG | Legendary Creature — Elf Shaman | At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control. {T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power. 2/4 |
Alpine Houndmaster | RW | Creature — Human Warrior | When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. 2/2 |