Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emporium Thopterist

1U · Creature — Vedalken Artificer

Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand. 1/1

Similar cards

Color identity:
NameManaTypeText
Gallery of Legends Artifact — Attraction Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Ruthless Winnower 3BBCreature — Elf Rogue At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. 4/4
Kruin Outlaw 1RRCreature — Human Rogue Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2
Profit 1WInstant Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Sandsteppe War Riders 3GCreature — Human Warrior Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) 4/4
Screaming Seahawk 4UCreature — Bird Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. 2/2
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
Cornered Market 2WEnchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
Dawn of the Dead 2BBBEnchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
On the Job 2WWInstant Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Page 67