M:tG card similarity search
1U · Creature — Vedalken Artificer
Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Begin Anew | GGWW | Sorcery | Destroy all creatures. Creature cards in your hand perpetually get +1/+1. |
Alpine Moon | R | Enchantment | As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color." |
Kithkin Zephyrnaut | 2W | Creature — Kithkin Soldier | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. 2/2 |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Molder Slug | 3GG | Creature — Slug Beast | At the beginning of each player's upkeep, that player sacrifices an artifact. 4/6 |
Minion of Tevesh Szat | 4BBB | Creature — Demon Minion | At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4 |
Timber Protector | 4G | Creature — Treefolk Warrior | Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6 |
Cliffside Lookout | W | Creature — Kor Scout Ally | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1 |
Conundrum Sphinx | 2UU | Creature — Sphinx | Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
Reap Intellect | X2UB | Sorcery | Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. |