M:tG card similarity search
W · Creature — Human Cleric
Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Ring of Immortals | 5 | Artifact | {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. |
| Common Cause | 2W | Enchantment | Nonartifact creatures get +2/+2 as long as they all share a color. |
| Aegis Angel | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) 5/5 |
| Tuskguard Captain | 2G | Creature — Human Warrior | Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. 2/3 |
| Lyev Skyknight | 1WU | Creature — Human Knight | Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 3/1 |
| Sweatworks Brawler | 3R | Creature — Human Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace 3/3 |
| Stonework Packbeast | 2 | Artifact Creature — Beast | Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color. 2/1 |
| Citadel Gate | Land — Gate | Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. | |
| Thriving Heath | Land | Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. | |
| Homicidal Seclusion | 4B | Enchantment | As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. |