Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Empyreal Voyager

1GU · Creature — Vedalken Scout

Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). 2/3

Similar cards

Color identity:
NameManaTypeText
Plated Kilnbeast Creature — Phyrexian Beast Menace (This creature can't be blocked except by two or more creatures.) 7/5
Penumbra Wurm 5GGCreature — Wurm Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. 6/6
Songstitcher WCreature — Human Cleric {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1
Mount Doom Legendary Land {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Cogwork Tracker 4Artifact Creature — Dog Construct Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able. 4/4
Conductive Current RRRSorcery Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Scion of Shiv 2RRCreature — Dragon Flying {2}{R}: Scion of Shiv perpetually gets +1/+0. 3/3
Druid's Deliverance 1GInstant Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Illusionist's Gambit 2UUInstant Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Page 211