Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enchanted Being

1WW · Creature — Human

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2

Similar cards

Color identity:
NameManaTypeText
Sword of Once and Future 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}
Dazzling Reflection 1WInstant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Magus of the Will 2BCreature — Human Wizard {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. 3/3
Mask of Law and Grace WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red.
Petrified Plating 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Wicked Akuba BBCreature — Spirit {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2
Rogue's Gloves 2Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Funeral March 1BBEnchantment — Aura Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Armor of Faith WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Holy Armor WEnchantment — Aura Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Page 113