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17 May 2024: Card library updated.

Enchanter's Bane

1R · Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Similar cards

Color identity:
NameManaTypeText
Determined Iteration 1REnchantment At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Astarion, the Decadent 4WBLegendary Creature — Vampire Elf Rogue Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4
Reanimate BSorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Ram Through 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Go-Shintai of Shared Purpose 3WLegendary Enchantment Creature — Shrine Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. 1/3
Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
Ophidian Eye 2UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Yuriko, the Tiger's Shadow 1UBLegendary Creature — Human Ninja Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. 1/3
Vent Sentinel 3RCreature — Elemental Defender {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender. 2/4
Favor of the Mighty 1WTribal Enchantment — Giant Each creature with the highest mana value has protection from all colors.
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