Card Codex

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17 May 2024: Card library updated.

Enchantress's Presence

2G · Enchantment

Whenever you cast an enchantment spell, draw a card.

Similar cards

Color identity:
NameManaTypeText
Wandermare 1GWCreature — Horse Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3
Depose 1W/UInstant Tap target creature. Draw a card.
Pressure Point 1WInstant Tap target creature. Draw a card.
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Arcee, Acrobatic Coupe Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. 2/2
Brass Secretary 3Artifact Creature — Construct {2}, Sacrifice Brass Secretary: Draw a card. 2/1
Myth Unbound 2GEnchantment Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
Treacherous Trapezist 1UUCreature — Porcupine Performer Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying. 2/3
Prologue to Phyresis 1UInstant Each opponent gets a poison counter. Draw a card.
Mastermind Plum 2BLegendary Creature — Human Wizard Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. 2/2
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