Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enclave Cryptologist

U · Creature — Merfolk Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card. 0/1

Similar cards

Color identity:
NameManaTypeText
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Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
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Saproling Cluster 1GEnchantment {1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Sanity Gnawers 1BRCreature — Rat When Sanity Gnawers enters the battlefield, target player discards a card at random. 1/1
Gallantry 1WInstant Target blocking creature gets +4/+4 until end of turn. Draw a card.
Galina's Knight WUCreature — Merfolk Knight Protection from red 2/2
Zombie Infestation 1BEnchantment Discard two cards: Create a 2/2 black Zombie creature token.
Satoru, the Infiltrator UBLegendary Creature — Human Ninja Rogue Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3
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