Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

End Hostilities

3WW · Sorcery

Destroy all creatures and all permanents attached to creatures.

Similar cards

Color identity:
NameManaTypeText
Fungal Rebirth 2GInstant Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Green Dragon 4GGCreature — Dragon Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. 4/4
Faerie Swarm 3UCreature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Busted! 1UInstant Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
Aegis of the Legion RWArtifact — Equipment Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}
Viashino Heretic 2RCreature — Viashino {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value. 1/3
Earth-Cult Elemental 4RRCreature — Elemental Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents. 6/6
Toralf, God of Fury 2RRLegendary Creature — God Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. 5/4
Rare-B-Gone 2BRSorcery Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Fall of the Thran 5WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
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