M:tG card similarity search
5GGG · Creature — Boar
Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. 7/7
Name | Mana | Type | Text |
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Maze Abomination | 5B | Creature — Elemental | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5 |
Gruul Keyrune | 3 | Artifact | {T}: Add {R} or {G}. {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. |
Windreaver | 3WU | Creature — Elemental | Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3 |
Master of Waves | 3U | Creature — Merfolk Wizard | Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1 |
Loyal Unicorn | 3W | Creature — Unicorn | Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4 |
Heart Sliver | 1R | Creature — Sliver | All Sliver creatures have haste. 1/1 |
Reflex Sliver | 3G | Creature — Sliver | All Sliver creatures have haste. 2/2 |
Crusade | WW | Enchantment | White creatures get +1/+1. |
Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |