M:tG card similarity search
2 · Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Name | Mana | Type | Text |
---|---|---|---|
Blightreaper Thallid | 1B | Creature — Fungus | {3}{G/P}: Transform Blightreaper Thallid. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.) 2/2 |
Seeker of Sunlight | G | Creature — Merfolk Scout | {2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Confounding Conundrum | 1U | Enchantment | When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
Surgeon General Commander | 3G | Legendary Creature — Wombat Bat Chameleon | Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}. 3/3 |
Comply | W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. |
Nimble Innovator | 3U | Creature — Vedalken Artificer | When Nimble Innovator enters the battlefield, draw a card. 2/2 |
Magus of the Bazaar | 1U | Creature — Human Wizard | {T}: Draw two cards, then discard three cards. 0/1 |
Kuldotha Phoenix | 2RRR | Creature — Phoenix | Flying, haste Metalcraft — {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts. 4/4 |
Gnottvold Hermit | 3G | Creature — Troll | {5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4 |
Gilt-Leaf Archdruid | 3GG | Creature — Elf Druid | Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3 |