Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Endless Detour

GWU · Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.

Similar cards

Color identity:
NameManaTypeText
Vivid Revival 4GSorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
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Blizzard Strix 4USnow Creature — Bird Flash Flying When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Compost 1GEnchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Refibrillator Artifact — Contraption Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
Alexander Clamilton 2ULegendary Creature — Clamfolk Advisor Rebel Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. 0/4
Traumatic Visions 3UUInstant Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Raiders' Karve 3Artifact — Vehicle Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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