Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Endless Horizons

3W · Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Similar cards

Color identity:
NameManaTypeText
Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Terror of Kruin Pass Creature — Werewolf Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3
Nicol Bolas, the Ravager 1UBRLegendary Creature — Elder Dragon Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. {4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery. 4/4
Complex Automaton 4Artifact Creature — Golem At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4
Audacious Swap 3RInstant Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
Ramosian Sky Marshal 3WWCreature — Human Rebel Flying {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle. 3/3
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Cache Raiders 3UUCreature — Merfolk Rogue At the beginning of your upkeep, return a permanent you control to its owner's hand. 4/4
Trail of the Mage-Rings Plane — Vryn Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.) Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Wild Endeavor 4GGSorcery Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Page 154