Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Endless Wurm

3GG · Creature — Wurm

Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. 9/9

Similar cards

Color identity:
NameManaTypeText
Slobad, Goblin Tinkerer 1RLegendary Creature — Goblin Artificer Sacrifice an artifact: Target artifact gains indestructible until end of turn. 1/2
Archfiend of the Dross 2BBCreature — Phyrexian Demon Flying Archfiend of the Dross enters the battlefield with four oil counters on it. At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life. 6/6
Crystallization G/UWEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Gut, Bestial Fanatic 4RRGLegendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. 5/4
Instrument of the Bards GLegendary Artifact At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Spitting Spider 3GGCreature — Spider Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. 3/5
Feed the Pack 5GEnchantment At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Convenient Target REnchantment — Aura Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return Convenient Target from your graveyard to your hand.
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Butcher of Malakir 5BBCreature — Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. 5/4
Page 295