M:tG card similarity search
2WWW · Creature — Angel
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3
Name | Mana | Type | Text |
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Gutter Shortcut | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
Vegetation Abomination | 2G | Artifact Creature — Plant Mutant Food | Deathtouch {T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result. 2/2 |
Krark's Other Thumb | 2 | Legendary Artifact | If you would roll a die, instead roll two of those dice and ignore one of those results. |
Skyhunter Skirmisher | 1WW | Creature — Cat Knight | Flying, double strike 1/1 |
Crumbling Sanctuary | 5 | Artifact | If damage would be dealt to a player, that player exiles that many cards from the top of their library instead. |
Corrupted Roots | B | Enchantment — Aura | Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. |
Callous Giant | 4RR | Creature — Giant | If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4 |
Ethereal Champion | 2WWW | Creature — Avatar | Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4 |
Drana's Emissary | 1WB | Creature — Vampire Cleric Ally | Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. 2/2 |
The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |