M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Shyft | 4U | Creature — Shapeshifter | At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2 |
Furtive Homunculus | 1U | Creature — Homunculus | Skulk (This creature can't be blocked by creatures with greater power.) 2/1 |
Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |
Argothian Enchantress | 1G | Creature — Human Druid | Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1 |
Phyrexian Crusader | 1BB | Creature — Phyrexian Zombie Knight | First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/2 |
Dreamwinder | 3U | Creature — Serpent | Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3 |
Sol Grail | 3 | Artifact | As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color. |
Kabira Evangel | 2W | Creature — Human Cleric Ally | Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. 2/3 |
Meteor Crater | Land | {T}: Choose a color of a permanent you control. Add one mana of that color. | |
Tuktuk Rubblefort | 2R | Creature — Wall | Defender, reach Creatures you control have haste. 0/3 |