Card Codex

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17 May 2024: Card library updated.

Enemy of the Guildpact

4B · Creature — Spirit

Protection from multicolored 4/2

Similar cards

Color identity:
NameManaTypeText
Urbis Protector 4WWCreature — Human Cleric When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. 1/1
Glory 3WWCreature — Incarnation Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3
Foul Rebirth 2BSorcery — Adventure Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Earnest Fellowship 1WEnchantment Each creature has protection from its colors.
Virtue's Ruin 2BSorcery Destroy all white creatures.
Blossom Prancer 3GGCreature — Spirit Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. 4/4
Junji, the Midnight Sky 3BBLegendary Creature — Dragon Spirit Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Eyes in the Skies 3WInstant Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Pegasus Refuge 3WEnchantment {2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
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