Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Energy Arc

WU · Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Similar cards

Color identity:
NameManaTypeText
Whirling Dervish GGCreature — Human Monk Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1
Tadeas, Juniper Ascendant 2GWLegendary Creature — Human Monk Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card. 1/3
Farrel's Zealot 1WWCreature — Human Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2
Tornado Elemental 5GGCreature — Elemental When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. 6/6
Wayfaring Temple 1GWCreature — Elemental Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.) */*
Sure-Footed Infiltrator 3UCreature — Merfolk Rogue Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. 2/3
Slicer, High-Speed Antagonist Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat. 3/2
Phage the Untouchable 3BBBBLegendary Creature — Avatar Minion When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. 4/4
Dangerous 3GSorcery All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
Quagmire 2BEnchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk.
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