Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Energy Chamber

2 · Artifact

At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.

Similar cards

Color identity:
NameManaTypeText
Coretapper 2Artifact Creature — Myr {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. 1/1
Crisis of Conscience 4WWSorcery Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.
Chaos Charm RInstant Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.
Temur Charm GURInstant Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.
Kemba's Outfitter WCreature — Cat Artificer When Kemba's Outfitter enters the battlefield, choose one — • Choose an Equipment card in your hand. It perpetually gains equip {1}. • Target Equipment you control perpetually gains equip {1}. 2/1
Dwarven Weaponsmith 1RCreature — Dwarf Artificer {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep. 1/1
By Elspeth's Command 2WEnchantment At the beginning of combat on your turn, choose one that wasn't chosen during your last combat — • Up to one target Soldier perpetually gets +1/+1 and gains flying. • Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance. • Create a 1/1 colorless Soldier artifact creature token.
Dimir Charm UBInstant Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Weave the Nightmare 1UBInstant Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead. • Heist target opponent's library. • Target creature gets -5/-5 until end of turn. • Counter target noncreature spell.
Dawnbringer Cleric 1WCreature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3
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