Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Energy Field

1U · Enchantment

Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Similar cards

Color identity:
NameManaTypeText
Acolyte's Reward 1WInstant Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Martyrs' Tomb 2WBEnchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Sex Appeal WInstant Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
Mourner's Shield 4Artifact Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Angel of Salvation 6WWCreature — Angel Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5
Godtoucher 3GCreature — Elf Cleric {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. 2/2
Multiclass Baldric 1Artifact — Equipment Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2}
Noble Vestige 2WCreature — Spirit Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2
Pack Leader 1WCreature — Dog Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. 2/2
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
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