M:tG card similarity search
2 · Artifact
When Energy Refractor enters the battlefield, draw a card. {2}: Add one mana of any color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Gearbane Orangutan | 2R | Creature — Ape | Reach When Gearbane Orangutan enters the battlefield, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. 2/2 |
| Customs Depot | 1U | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. |
| Smuggler's Share | 2W | Enchantment | At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. |
| Isolation Zone | 2WW | Enchantment | When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
| Rakish Scoundrel | 2BG | Creature — Elf Rogue | Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3 |
| Moldervine Reclamation | 3BG | Enchantment | Whenever a creature you control dies, you gain 1 life and draw a card. |
| Words of Waste | 2B | Enchantment | {1}: The next time you would draw a card this turn, each opponent discards a card instead. |
| Stealer of Secrets | 2U | Creature — Human Rogue | Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2 |
| Might of the Old Ways | 1G | Instant | Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card. |
| Triskaidekaphile | 1U | Creature — Human Wizard | You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. 1/3 |