Card Codex

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17 May 2024: Card library updated.

Energy Tap

U · Sorcery

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Similar cards

Color identity:
NameManaTypeText
Brainstealer Dragon 5BBCreature — Dragon Horror Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6
No One Left Behind 4BSorcery This spell costs {3} less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.
Metathran Aerostat 2UUCreature — Metathran Flying {X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. 2/2
Sumala Rumblers 2G/WG/WCreature — Wurm Sumala Rumblers's power is equal to the number of creatures you control. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) */4
Storm Front GEnchantment {G}{G}: Tap target creature with flying.
Catapult Master 3WWCreature — Human Soldier Tap five untapped Soldiers you control: Exile target creature. 3/3
Elephant Graveyard Land {T}: Add {C}. {T}: Regenerate target Elephant.
Shackles 2WEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.
Leafkin Druid 1GCreature — Elemental Druid {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
Traitorous Greed 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
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