Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Energy Tap

U · Sorcery

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Similar cards

Color identity:
NameManaTypeText
Llanowar Druid 1GCreature — Elf Druid {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2
Ray of Frost 1UEnchantment — Aura Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Bind to Secrecy UBInstant Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Song of Freyalise 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Spawnbroker 2UCreature — Human Wizard When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1
Kitt Kanto, Mayhem Diva 1RGWLegendary Creature — Cat Bard Druid When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. 3/3
Gold Mine Land {T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐
Thundermare 5RCreature — Elemental Horse Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5
Aether Hub Land When Aether Hub enters the battlefield, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Archmage's Charm UUUInstant Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Page 237