Card Codex

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17 May 2024: Card library updated.

Engineered Might

3GW · Sorcery

Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Chittering Host Creature — Eldrazi Horror Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. 5/6
Power Matrix 4Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
Settle Beyond Reality 4WSorcery Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Immard, the Stormcleaver 1URWLegendary Creature — Human Soldier Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn. 4/4
Hajar, Loyal Bodyguard RGLegendary Creature — Human Soldier Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Gruesome Realization 1BBSorcery Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Archon's Glory WInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
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