Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Engulf the Shore

3U · Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Similar cards

Color identity:
NameManaTypeText
Mourning 1BEnchantment — Aura Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand.
Redeem the Lost 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Tradewind Rider 3UCreature — Spirit Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. 1/4
Bloodsworn Knight Creature — Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */*
Soratami Mindsweeper 3UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target player mills two cards. 1/4
Trouble 2RSorcery Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
Cunning Geysermage 2UCreature — Human Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. 3/2
Dust Stalker 2BRCreature — Eldrazi Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. 5/3
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Takenuma Plane — Kamigawa Whenever a creature leaves the battlefield, its controller draws a card. Whenever chaos ensues, return target creature you control to its owner's hand.
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