Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Engulf the Shore

3U · Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Similar cards

Color identity:
NameManaTypeText
Sun Clasp 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Rescue the Foal 1WInstant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Rite of Undoing 4UInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Trial of Strength 2GEnchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
Squirming Emergence 1BGSorcery Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Mausoleum Secrets 1BInstant Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
Rancor GEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Infernal Harvest 1BSorcery As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Mina and Denn, Wildborn 2RGLegendary Creature — Elf Ally You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4
Flickering Spirit 3WCreature — Spirit Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2
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