Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enigma Thief

5UU · Creature — Sphinx Rogue

Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. 5/5

Similar cards

Color identity:
NameManaTypeText
Put Away 2UUInstant Counter target spell. You may shuffle up to one target card from your graveyard into your library.
River Kelpie 3UUCreature — Beast Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Night Revelers 4RCreature — Vampire Night Revelers has haste as long as an opponent controls a Human. 4/4
Sangromancer 2BBCreature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
Cannibalize 1BSorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Stormkeld Curator 4WWCreature — Giant When Stormkeld Curator enters the battlefield, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it. 6/6
Crisis of Conscience 4WWSorcery Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.
Worst Fears 7BSorcery You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Agonizing Remorse 1BSorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Page 456