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17 May 2024: Card library updated.

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3GG · Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Similar cards

Color identity:
NameManaTypeText
Mirran Bardiche 4WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Rally the Peasants 2WInstant Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mayhem Patrol 1RCreature — Devil Warrior Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2
Crafty Pathmage 2UCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Pathmaker Initiate 1RCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 2/1
Mardu Roughrider 2RWBCreature — Orc Warrior Whenever Mardu Roughrider attacks, target creature can't block this turn. 5/4
Resolute Rider W/BW/BW/BW/BCreature — Human Knight {W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2
Armor of Faith WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
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