Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enlarge

3GG · Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Similar cards

Color identity:
NameManaTypeText
Taunting Arbormage 2GCreature — Elf Wizard Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3
Haradrim Spearmaster 2RCreature — Human Warrior Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3
Thirsting Shade BCreature — Shade Lifelink {2}{B}: Thirsting Shade gets +1/+1 until end of turn. 1/1
Ydwen Efreet RRRCreature — Efreet Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. 3/6
Moonglove Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/2
A-Gutter Shortcut Enchantment — Aura Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Heightened Reflexes RInstant Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Brawn 3GCreature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
Norwood Warrior 2GCreature — Elf Warrior Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2
Leering Emblem 2Artifact — Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
Page 174