M:tG card similarity search
3GG · Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Name | Mana | Type | Text |
---|---|---|---|
Royal Treatment | G | Instant | Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) |
Searing Barb | 2R | Sorcery | Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) |
Azure Fleet Admiral | 3U | Creature — Human Pirate | When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. 3/3 |
Kjeldoran Guard | 1W | Creature — Human Soldier | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1 |
Johtull Wurm | 5G | Creature — Wurm | Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 6/6 |
Jungle Wurm | 3GG | Creature — Wurm | Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5 |
Murk Dwellers | 3B | Creature — Zombie | Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2 |
Cylian Sunsinger | 1G | Creature — Elf Shaman | {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2 |
Arbor Armament | G | Instant | Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
Ulvenwald Oddity | 2GG | Creature — Beast | Trample, haste {5}{G}{G}: Transform Ulvenwald Oddity. 4/4 |