Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enlisted Wurm

4GW · Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/5

Similar cards

Color identity:
NameManaTypeText
Chaos Imps 4RRCreature — Imp Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
Swift Spinner 3GCreature — Spider Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 2/3
Tangle Spider 4GGCreature — Spider Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 3/4
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
A-Gnarlid Colony 1GCreature — Beast Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. 2/2
Phyrexian Dreadnought 1Artifact Creature — Phyrexian Dreadnought Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. 12/12
Earthen Goo 2RCreature — Ooze Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. 2/2
Phantasmal Dreadmaw 2UUCreature — Dinosaur Illusion Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. 6/6
Might Weaver 1GCreature — Human Wizard {2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/1
Jolrael's Centaur 1GGCreature — Centaur Archer Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
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