Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enormous Energy Blade

2B · Artifact — Equipment

Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Strength of Isolation 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Royal Trooper 2WCreature — Human Soldier Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2
Shu Defender 2WCreature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Town Sentry 2WCreature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2
Lava Runner 1RRCreature — Lizard Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. 2/2
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Gossamer Phantasm 1UCreature — Illusion Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. 2/1
Illusionary Servant 1UUCreature — Illusion Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. 3/4
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Blazing Sunsteel 1RArtifact — Equipment Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}
Page 81