M:tG card similarity search
4BB · Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Name | Mana | Type | Text |
---|---|---|---|
Dying Wail | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, target player discards two cards. |
Now I Know My ABC's | 1UU | Enchantment | At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. |
Blood Aspirant | 1R | Creature — Satyr Berserker | Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. 1/1 |
Iron Verdict | 2W | Instant | Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Waterspout Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4 |
Shauku's Minion | 1BR | Creature — Human Minion | {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. 2/2 |
Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |
Sea God's Scorn | 4UU | Sorcery | Return up to three target creatures and/or enchantments to their owners' hands. |
Honden of Cleansing Fire | 3W | Legendary Enchantment — Shrine | At the beginning of your upkeep, you gain 2 life for each Shrine you control. |
Martial Law | 2WW | Enchantment | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) |