M:tG card similarity search
2R · Creature — Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Dominating Vampire | 1RR | Creature — Vampire | When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3 |
Bladed Battle-Fan | 1B | Artifact — Equipment | Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Cartel Aristocrat | WB | Creature — Human Advisor | Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2 |
Redcap Raiders | 2R | Creature — Goblin Warrior | Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. 3/2 |
Veteran Cathar | 1G | Creature — Human Soldier | {3}{W}: Target Human gains double strike until end of turn. 2/2 |
Coercive Recruiter | 4R | Creature — Orc Pirate | Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3 |
Crimson Wisps | R | Instant | Target creature becomes red and gains haste until end of turn. Draw a card. |
Kessig Wolf | 2R | Creature — Wolf | {1}{R}: Kessig Wolf gains first strike until end of turn. 3/1 |
Demoralize | 2R | Instant | All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn. |
Volcano Imp | 3B | Creature — Imp | Flying {1}{R}: Volcano Imp gains first strike until end of turn. 2/2 |