M:tG card similarity search
G · Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Name | Mana | Type | Text |
---|---|---|---|
Into the Wilds | 3G | Enchantment | At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. |
Enhanced Surveillance | 1U | Enchantment | You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. |
Territorial Dispute | 4RR | Enchantment | At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. |
Churning Eddy | 3U | Sorcery | Return target creature and target land to their owners' hands. |
Grazing Gladehart | 2G | Creature — Antelope | Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 |
Altar's Reap | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
Corrupted Conviction | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
Skulltap | 1B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
Village Rites | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
High Alert | 1WU | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature. |