M:tG card similarity search
4BR · Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Macabre Mockery | 2BR | Instant | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
Nighteyes the Desecrator | Legendary Creature — Rat Wizard | {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. 4/2 | |
Ashen Powder | 2BB | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. |
Grim Return | 2B | Instant | Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. |
Dredge the Mire | 3B | Sorcery | Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. |
Pet Project | Artifact — Contraption | Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. | |
Gravespawn Sovereign | 4BB | Creature — Zombie | Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. 3/3 |
Restore | 1G | Sorcery | Put target land card from a graveyard onto the battlefield under your control. |
Puppeteer Clique | 3BB | Creature — Faerie Wizard | Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
Wake the Past | 5RW | Sorcery | Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. |