Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Entering

4BR · Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Yixlid Jailer 1BCreature — Zombie Wizard Cards in graveyards lose all abilities. 2/1
Skola Grovedancer 1GEnchantment Creature — Satyr Druid Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2
Dutiful Attendant 2BCreature — Human Warrior When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. 1/2
Savage Offensive 1RSorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Chaos Charm RInstant Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.
Viconia, Disciple of Blood 1BBLegendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life." {1}: Exile target card from a graveyard. 3/4
Aid the Fallen 1BSorcery Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
Unleash Fury 1RInstant Double the power of target creature until end of turn.
Fossil Find R/GSorcery Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Monoxa, Midway Manager 2BRLegendary Creature — Vampire Employee Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die. 3/3
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