M:tG card similarity search
· Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. {0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
Name | Mana | Type | Text |
---|---|---|---|
Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |
Luminarch Ascension | 1W | Enchantment | At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it. |
Shower of Arrows | 2G | Instant | Destroy target artifact, enchantment, or creature with flying. Scry 1. |
Elven Lyre | 2 | Artifact | {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. |
Seal of Strength | G | Enchantment | Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. |
Wanderwine Hub | Land | As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. {T}: Add {W} or {U}. | |
Defabricate | 1U | Instant | Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability. |
Nimbus Maze | Land | {T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains. | |
Obsessive Stitcher | 1UB | Creature — Human Wizard | {T}: Draw a card, then discard a card. {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. 0/3 |
Hook Horror | 4B | Creature — Horror | Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. 3/3 |